Post by Kuro Taiyou on Dec 24, 2007 10:13:57 GMT -5
General Info
Name: Kuro Taiyou "black sun"
Nicknames: Kuro, Black, Blacky
Age: 22
Gender: female
Family: deceased
Friends: few
Status: uninterested
Appearance
Kuro has long pink hair that she normally lets just lay flat. she has hot pink pink that hold a dark past. she has milky white skin and a usual cold expression on her face.
She wears a silver white kimono with a purple obi. the kimono has light violet butterfly designs while the kimono itself is low on her, but not low enough to reveal anthing dirty. Along with the butterfly design there are a few very light pink streaks on the kimono.
Kuro's legs are kept bare while her feet normally have on typical samurai footwear being her father was a rounin. The typical footwear is straw sandles with tabi underneath. the tabi is a special kind of sock that allows the wearer to wear sandles.
Hair Color: pink
Eye Color: hot pink
Weight: 5 ft 7 in
Height: 125ish
Picture:
Background Info
History:
Kuro was born into a poor family wear her mother died in labor. Her father wanted a boy instead so he gave her to her evil cousins in Suna. Bad idea, as i have explained before, they treated her more like a slave.
Her life was rough all over. She was kept up late, doing ridiculously hard chores. If she messed up, she got flogged for it. Kuro learned not to cry, it would only make them hit harder.
One night she found a katana in the old shack that she slept in. the katana was in beautiful condition despite how long it hasn't been used. She kept it close to her in secrecy so the cousins wouldnt find out.
This is when the worse came out. They found out about a criminal who was lurking around the village. They knew how to frame Kuro into holding the criminal but knew they couldn't kill her in the process. who cared really though, they could at least scare her to death.
They all came after her. Kuro was indeed terrified and fled for the shack. They broke threw and tore through every crate to find the runt. A bad idea for them. One of the older ones found her but as only to be found in the morning with a red dot between his eyebrows. Kuro had fled in the night, escaping Suna.
Kuro had stumbled into the leaf village and lived as a street rat for a few months before being found. the family rose her to be a typical kunoichi except Kuro was much darker. All those horrible years with her cousin had completey iced her over.
Today she lives as the ANBU captain in the leaf village. She's a wanted criminal in Suna for homicide. Kuro saw it out of self defense but those fools don't believe her. There are other false charges also onher name in the bingo book. The leaf village though sees her as one of their own because of how long she's lived there.
Personality:
Kuro blames the kazekage for a lot of bad krap that went down in her life. she was born in the moon village but her parents sent her to the sand village because a tyrant ruled the village. Unfortunetly her evil cousins were taking care of her, treating her more like a slave then an actual human being.
Kuro has completey been "blackened" over. they never named her, so she took on the name meaning black sun. She's normally quite and has a tedency to be sadistic with her kills. She has few friends and the few she does know better then to double cross her, theyd be killed immedetly. to those who "protect the weak" she spits in their direction. "If you protect the weak then why didnt you protect me back then?!" normally ends up killing them too for stupid remarks like that.
Rank: ANBU captain
Group: she is a loner
Clan: n/a
Ninja Information
Weapons: Katana, her unique abilitly against suna nin
Combat Description:
When in normal duels, Kuro will use her katana. Her movement looks more like a dance then an actual fight, using quick footwork and often confuse her enemies. This meaning she looks like she'll strike high when in fact it's a low sweep. This is Kuro's usual key to victory. Keep your enemy guessing while you treat it more like a game then an actual fight.
When fighting against suna nin, her "special ability" will activate. She was born with the ability to cancle out any earth based jutsu (rock, sand, etc). this comes at a price though. The bigger/more powerful the attack is, the more life energy it takes. This meaning, if its a long fight, Kuro has a high chance of fainting half way through it because of how much life energy it takes to cancle out the attack.
Jutsus:
Name: Kuro Taiyou "black sun"
Nicknames: Kuro, Black, Blacky
Age: 22
Gender: female
Family: deceased
Friends: few
Status: uninterested
Appearance
Kuro has long pink hair that she normally lets just lay flat. she has hot pink pink that hold a dark past. she has milky white skin and a usual cold expression on her face.
She wears a silver white kimono with a purple obi. the kimono has light violet butterfly designs while the kimono itself is low on her, but not low enough to reveal anthing dirty. Along with the butterfly design there are a few very light pink streaks on the kimono.
Kuro's legs are kept bare while her feet normally have on typical samurai footwear being her father was a rounin. The typical footwear is straw sandles with tabi underneath. the tabi is a special kind of sock that allows the wearer to wear sandles.
Hair Color: pink
Eye Color: hot pink
Weight: 5 ft 7 in
Height: 125ish
Picture:
Background Info
History:
Kuro was born into a poor family wear her mother died in labor. Her father wanted a boy instead so he gave her to her evil cousins in Suna. Bad idea, as i have explained before, they treated her more like a slave.
Her life was rough all over. She was kept up late, doing ridiculously hard chores. If she messed up, she got flogged for it. Kuro learned not to cry, it would only make them hit harder.
One night she found a katana in the old shack that she slept in. the katana was in beautiful condition despite how long it hasn't been used. She kept it close to her in secrecy so the cousins wouldnt find out.
This is when the worse came out. They found out about a criminal who was lurking around the village. They knew how to frame Kuro into holding the criminal but knew they couldn't kill her in the process. who cared really though, they could at least scare her to death.
They all came after her. Kuro was indeed terrified and fled for the shack. They broke threw and tore through every crate to find the runt. A bad idea for them. One of the older ones found her but as only to be found in the morning with a red dot between his eyebrows. Kuro had fled in the night, escaping Suna.
Kuro had stumbled into the leaf village and lived as a street rat for a few months before being found. the family rose her to be a typical kunoichi except Kuro was much darker. All those horrible years with her cousin had completey iced her over.
Today she lives as the ANBU captain in the leaf village. She's a wanted criminal in Suna for homicide. Kuro saw it out of self defense but those fools don't believe her. There are other false charges also onher name in the bingo book. The leaf village though sees her as one of their own because of how long she's lived there.
Personality:
Kuro blames the kazekage for a lot of bad krap that went down in her life. she was born in the moon village but her parents sent her to the sand village because a tyrant ruled the village. Unfortunetly her evil cousins were taking care of her, treating her more like a slave then an actual human being.
Kuro has completey been "blackened" over. they never named her, so she took on the name meaning black sun. She's normally quite and has a tedency to be sadistic with her kills. She has few friends and the few she does know better then to double cross her, theyd be killed immedetly. to those who "protect the weak" she spits in their direction. "If you protect the weak then why didnt you protect me back then?!" normally ends up killing them too for stupid remarks like that.
Rank: ANBU captain
Group: she is a loner
Clan: n/a
Ninja Information
Weapons: Katana, her unique abilitly against suna nin
Combat Description:
When in normal duels, Kuro will use her katana. Her movement looks more like a dance then an actual fight, using quick footwork and often confuse her enemies. This meaning she looks like she'll strike high when in fact it's a low sweep. This is Kuro's usual key to victory. Keep your enemy guessing while you treat it more like a game then an actual fight.
When fighting against suna nin, her "special ability" will activate. She was born with the ability to cancle out any earth based jutsu (rock, sand, etc). this comes at a price though. The bigger/more powerful the attack is, the more life energy it takes. This meaning, if its a long fight, Kuro has a high chance of fainting half way through it because of how much life energy it takes to cancle out the attack.
Jutsus:
- Sand Collection Skill [Suna Choushuu no Jutsu]
“Sand” is actually a loose term that can include any small particles that range from dust, to sediment, to any other incredibly small object. Needless to say, this means that, even though in incredibly small deposits, sand can be found anywhere. This jutsu allows one to gather that sand into one spot where it can be better used for other jutsu. As one’s skill progresses the amount of sand they can collect and control also increases. In the case of jutsu that originate from a nearby source of sand, those jutsu instead originate from anywhere on the user’s body. Allows the user to use jutsu that requires sand that are of their current rank or lower without a nearby source of sand. “Advanced” jutsu of their current rank and jutsu that specifically state that a nearby deposit of sand is needed after the rank limit are exempt from this jutsu.
Sand Armor [Suna no Yoroi]
The user creates a thin, although durable, armor of sand around their body by making the sand stick to their skin and clothes and then hardening it. It is not as powerful as the Sand Shield, but the armor can constantly be rebuilt. It uses up large amounts of stamina, and makes the user a lot heavier so they can only keep it on for 4 posts at a time before becoming over heated and exhausted. As the user becomes more experienced (advances in rank), they can use less sand to achieve the effect, as well as become more resistant to the effects of exhaustion.
Sand Clone Skill [Suna Bunshin no Jutsu]
Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. The sand is dispersed when clone is defeated.
Sand Explosion Skill [Suna Bakuhatsu no Jutsu]
The user must be near a source of sand. Sand is gathered using chakra into a swirling ball that is hurled towards the opponent. Right before impact, the ball explodes into a group of riggid shards that can cut and sting their opponent.
Sand Rope Skill [Suna Nawa no Jutsu]
Makes a thin rope of sand that the user can propel from a source of sand towards his or her opponent. The rope wraps around the user and tightens itself firmly. The chakra in the rope deteriorates over time, gradually reducing the rope’s strength.
Sand Shield [Suna Hogo Sochi no Jutsu]
The user slams his hands down on the ground, bringing up a large amount of sand around him into the air to block attacks. The user cannot stray further than five feet away from the shield, otherwise the sand will collapse. The wall will be sustained as long as the user continues to feed chakra into it.
Sand Throwing Stars [Suna Shuriken]
Creates shurikens out of sand. Uses a small amount of chakra and uses sand and hardens it to pose as a shuriken. The sand shuriken may be created from any source of sand and launched to an opponent by the user. The shuriken require a little extra chakra committed to them to be "thrown" if the user does not throw it himself.
Sand Whip Skill [Sunamuchi no Jutsu]
The user plunges his hand into the sand, then draws out a length of whip made completely out of sand and chakra. It is around the thickness of a child’s arm. With the whip, the user can attack his opponent from a short distance, either aiming for a blow that stings the enemy with sand particles, or wraps around a part of their body. If successfully caught, the user can send even more chakra through the whip, to its victim to cause more damage. The chakra in the rope deteriorates over time, gradually reducing the rope’s strength. Must know Sand Rope Skill
Sliding Sand Wave [Suberi Suna Nami]
Not a very powerful jutsu in the least, this technique is mainly used to stop oncoming attacks or to psyche out the opponent. The user throws his hand to the side as if calling the sand to follow, it forces the sand on the ground to fly up in front of the user to either attack or defend against oncoming jutsu. This sand is not very strong and will easily be broken down if hit by a powerful jutsu. The sand rises to about the size of a normal human body and will revert back to the ground right after being called upon. Must have a large source of sand
Exploding Sand Clone Skill [Bakuretsu Suna Bunshin no Jutsu]
This jutsu causes one or more previously created sand clones to explode from the inside, sending the sand that was used to create them towards the victim.
Hidden Sand Skill [Sunagakure no Jutsu]
The user must be around a lot of sand to do this. By slowly pulling the users body into the sand, the user is able to walk around underneath the sand. The user must be standing on a sandy or arid terrain.
Sand Net Skill [Suna Bou no Jutsu]
Creates a large net out of sand from a source of sand that is hurled by chakra towards the user. If the net catches the victim it slowly begins to constrict around the victim. The chakra in the rope deteriorates over time, gradually reducing the rope’s strength.
Sand Sphere [Suna no Kyuutai]
The user slams his hands down on the ground, bringing up a large amount of sand around him that will form a thick, powerful sphere around him, protecting him from all incoming attacks for a short remainder of time. This sphere will withstand all pressure for a maximum of one turn for Genin, two for Chuunin, and three for Jounin. During this time, the user cannot see what is happening outside of the orb. Requires a large source of sand.
Sand Transformation Skill [Suna Henge no Jutsu]
The user covers himself in the sand armor and if he wills it he may change the appearance of the sand to one not of his own. More useful than Henge, it is not easily dispelled unless the Suna no Yoroi is broken. Even Doujutsu’s can’t typically tell that it is a jutsu which makes it especially useful for spying. When Suna no Yoroi is dispelled, so is this jutsu. Sand Armor must be active.
Desert Warzone Skill [Sabaku Kousenchitai no Jutsu]
After charging a fist with chakra, the user slams his knuckles into the sand, sending what looks like a shockwave of sand at his enemy. In reality, he is delaying the force of the punch and making it travel beneath the desert at his opponent where it then explodes. However, this jutsu is called ‘Desert’ Warzone for a good reason; it only works where there is a lot of sand on the ground. Attempting to use this jutsu anywhere else, such as on hard, packed ground will most likely result in the user breaking his or her hand.
Great Arm of Sand [Suna Futoiude]
A huge arm forms from the sand, and tries to grab the enemy with its large clawed hand. This jutsu is usually used to grapple a victim, but it can also be used as a shield or powerful punch. The arm can be guided, and stretch easily beyond 50 feet in length. The arm lasts three posts before dissipating. Must be near a large deposit of sand.
Sand Instantaneous Body Skill [Suna Shunshin no Jutsu]
A technique which allows the user to transport from one place to another in a veil of sand. Can only be used once per battle.
Sand Dragon Skill [Sabakuryuu no Jutsu]
This jutsu creates a dragon from the swirling of the surrounding, which is quickly brought together and hardened by chakra. The dragon can shoot small blasts of sand from its mouth. The dragon has no wings and moves on all four legs. It like a lizard of sorts and it may use the Hidden Sand Skill at will as long as it is standing on sand. If there is no nearby source of sand to replenish the lost sand used in its blasts, the dragon will crumble after two blasts. Affect lasts 5 posts
Sand Sphere Counter [Suna no Hangeki Kyuutai]
After creating the surrounding orb of sand and using the Daisan no Me to track the enemy, the user can make large spikes of sand move towards the enemy out of the orb. The orb will not lose its power or shape because of this, but this technique will take a tremendous amount of chakra since so many factors need to be taken into account at the same moment. Sand Sphere and The Third Eye must be active.
Sand Shackles [Suna Sokubaku]
This jutsu makes four shackles made of sand launch from a sand source towards an opponent. Each shackle reaches for a wrist or ankle. This jutsu requires a large deposit of sand. Unable to move
The Third Eye [Daisan no Me]
A Ninjutsu technique where the ninja uses sand to create an eye through which they can clearly see without fear of being seen. Perfect for spying or collecting information, or targeting an opponent while guarding himself with a wall-defense. Lasts for five posts.